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2000RGL / 03
RED ALERT2
Westwood Studios

Real-time strategy / 2000

Command & Conquer: Red Alert 2

Commander, nostalgia awaits your orders.

Westwood’s 2000 alternate-history war pits the Allies against the Soviets. Build a base, harvest ore and control the map with land, air and naval forces. One power outage can turn a perfect plan into panic.

Developer
Westwood Studios
Publisher
Electronic Arts
Platform
Windows

01 / About the game

Why do we keep coming back?

Tesla coils, Kirovs and a perfectly timed Chronosphere move keep the battles memorable. The 2001 expansion Yuri’s Revenge adds Yuri’s army and new campaigns. Keep base-game files separate from expansion files.

Tesla defence on a snowy front

Tesla defence on a snowy front

Tesla coils zap one target in the snow. Someone took “a warm welcome” far too seriously.

Image source: CNCNZ.com ↗Pre-release archive screenshots; the interface and units may differ from the final game.

Game world

Two sides, very different battle plans

Allied and Soviet armies answer the same question differently: how will you control the map? Technology, heavy armour, air power and economy shape each battle. Yuri’s Revenge adds Yuri’s army to the equation. Make the entire base work together instead of relying on a single superweapon.

Superweapon countdowns at the base

Superweapon countdowns at the base

Nuke, weather storm, Chronosphere… four timers on screen. The commander is running a kitchen of doom.

Image source: CNCNZ.com ↗Pre-release archive screenshots; the interface and units may differ from the final game.

Your first session

  1. Build a base that works
  2. Read the map before attacking
  3. Turn defeat into the next plan
Getting started
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YouTube channel

Save your seat for episode one. Videos for this game will appear here as they are published.